Takashi Hojyo made a spectacular Raijin, the god of thunder, which is on his site here. The crease pattern is in Origami Tanteidan Convention Book 10. Since the previous Crease Pattern Challenge mentioned Takashi Hojyo (and since Raijin isn’t one of the challenges), I thought I’d drop this here.
Raijin is usually paired with a similar god, Fūjin, the god of wind. Apparently, they fight each other a lot, but I only ever see them get along. One of the most famous depictions of them is two folding screens by Tawaraya Sōtatsu, a National Treasure of Japan. I tweaked the pattern to make Fūjin so that I could have something similar.
Hojyo’s style is more angular, like some of the more Indian inspired Buddhist statues. Fūjin has a wind bag instead of the drums surrounding Raijin, but I tried to make a few more subtle changes. Other than positions, Fūjin is a little wider than Raijin. Also, I tried to make Fūjin’s face slightly friendlier than Raijin’s.
49 is “An Angel Playing the Lute” by Fumiaki Kawahata. I like it, but, in spite of its complexity, it doesn’t have many minute details (such as fingers). This is the intentional style, and it’s nice that way. However, I don’t have a lot of pictures because of this.
It’s mentioned that this model has the same style as Takashi Hojyo’s humanoid models, but there are several unique editions. The lute itself is pretty interesting and well done. Hojyo tends to put the feet (or a foot) in the middle to make a larger and/or fancier skirt (such as with Gabriel or the violinist). Kawahata puts the skirt all between the legs and uses the extra paper at the side for the lute. His hair and wings have unique definitions. Also, looking at the original picture, I should have gotten some thumbs in there, oops (the fingers are still implied from one flap tho).
A few days ago, the first trailer for Godzilla: King of the Monsters came out. Yay! I love Godzilla, and this one looks pretty good. It also has Mothra, Radon, and King Ghidora (and maybe others). I’ve made a Godzilla and Ghidora, so I thought I’d post my origami Mothra.
This was an odd one due to the wings needing so much length. I made the abdomen from a point formed inside the square, and then spread it out and added ridges. That way, I could make sections for the head, wings, and legs using the edges of the paper.
I like how the face turned out, which is odd because it’s mostly shaping. The eyes in particular had to be indented to show up, but they turned out. The biggest problems were the antenna above the head (which turned out a bit short) and the appendages to the sides of her mouth. I tried to get those from the set with the legs, but they sometimes look more like forelegs.
I figured Mothra would look better painted, with all the vibrant colours. She’s pretty fuzzy, so I used oil paints because they sometimes look fuzzy to me (not that they really do here). I left the white unpainted. Her hindwings are above her forewings now because I painted them second and don’t know how long it takes oil paints to completely set.
I’m thinking of updating my Godzilla a bit so he’s not so thin and adding some to my Pteranodon to make a Radon. I wonder if I should try Gamera? Daiei should really let them put him in a movie with Godzilla.
Challenge 48 is Issei Yoshino’s Manta Ray.
For an animal with few details, Yoshino’s Ray has a lot of details. He has gill vents on the front side, eye prong things on the head, and a knob leading into the tail on the back. It’s a really elegant and detailed model.
I must have made this one around the same time as the previous challenge, because I forgot to paint it beforehand and used water colours after. My pictures have one of the tricky folds near the neck stretched so that I’ll remember it if I want more rays. Too bad I forgot the trick to the gills.
I designed an origami model for the protagonist of the Team Cherry game Hollow Knight (which is available on Steam). I really love this game. It came out February 2017, right after the game award season and well before the Steam Summer Sale. While it certainly wasn’t forgotten because of this, I kind of feel like it was overshadowed by other games that came out later in the year.
This little dude is the protagonist, and he’s… a little dude. I’m not sure how much I should say to not give away the story. You’re just dropped into the game, but the story unravels as you go along.
Anyway, he lives in a world filled with zombie bugs that he kills with his weapon, a “nail”. It’s more serene and/or moody than that description implies.
Like I said, it’s a fantastic game. In August and October 2017, they released free content packs with new bosses, accessories, side quests, and some new locations, and have another pack in development. Even in their regular maintenance update, they added an adorable (but deadly) bee knight.
If you have Steam and don’t have the game, buy it here. It also came out recently on the Nintendo Switch.
Noboru Miyajima’s Shark is Challenge 47 in Origami Tanteidan #103. It’s not as complicated as the last one but has some interesting interactions. Mine is chubbier than the model shown, so he seems friendlier (to me at least). I forgot to paint him beforehand, so I used water colours. Because He’s a fish.
I make most of these models way in advance of posting them. Apparently, I decided to make a lot of my favourite Miyajima models for this one. So that’s a nice surprise.
I have his horse (with crazy hair) and Rhino, which are more simple but still great models.
He also has several interesting colour changing ones, such as a sea otter, raccoon, and cow.
The one I like the most is his fly (it’s the only one I remember folding). There is a bit of a trick to it to get from the basic crease pattern to the fly, which took awhile for me to figure out. I have since forgotten it.
The cow, sea otter, raccoon, and rhino are diagrammed in Origami Tanteidan Convention books 5, 9, 15, and 19, respectively (many are out of print though), while the horse and fly are by crease patterns found on his website, along with many others.
Challenge number 46 in issue 102 is a Housemaid by Ryo Kamiya. This is one of the more complicated models and certainly one of the most interesting. While it looks mostly symmetrical, it’s very not symmetrical to get all the details. I folded the grid, then drew in most of the details before I folded this one.
I think mine’s not bad. It’s a little bulky and the hair in the back is crazy (although, I like this crazy look). The bow and shoes came out pretty nicely. I made the high collar thing more of a scarf. Also, I lost the maid hat. I’m not sure where it came from, or where it went.
I haven’t been doing extra models in these as much, but this challenge reminded me of another that I liked. Actually, to start with, the Housemaid reminded me of Alice from Wonderland and the Looking-Glass. This is why I made the dress yellow (because the first colour illustrations of her had a yellow dress, though not this bright) and forgot the maid hat.
Anyway, the other model is Nicolás Gajardo Henríquez’s Conejo de Alicia (diagrammed in Origami Tanteidan Convention Book 19). In this book, his English title is Nivens Mc Twisp…? I think he pairs well with this model (as Alice) and wish I knew some more Alice-like models to go with them. Maybe I should come up with a Jabberwocky.
45 is Kyohei Katsuta’s Owl. His owl has its wings spread out, as if to say, “AHHH, you scared me bro!”
The crease pattern is a 20 grid (which gives a fifth division that’s a pain). It looks, and in some ways is, pretty simple but makes a great, complex model due to the 3D nature of it.
The wings are striking, but the face, feet, and tail are also well developed. I like the neck fluff. And that he reminds me of a pokemon I like.
I make a lot of kaijuu, and, since I made Godzilla before, I decided to try for Ghidorah. After getting a base I liked, I went through a few versions of this one.
The wings are shaped such they kind of arc up, making the shoulders out the longest part by a lot (but never curving back down). I got that aspect, but the problem became making the heads match. I figure the middle one can be a bit different, but, in the first one, they are way too far apart.
His tail is kind of fishy, but I really like how the feet turned out.
I tried a few different heads and added scales to the chest flap. The heads were changed by minor additions, but I finally decided I needed something more drastic to get more leeway in the side heads.
I did this by collapsing in more paper to those sections (perpendicular to the wings). This helped with the front scales, gave a more rectangular body, and added parts to the tail. The middle head has an extra pair of horns but is now much closer to the other two, with all three now having tongues.
Challenge #44 is “A Statue of Sasaki Sadako” by Naoto Horiguchi. I looked up her story on Wikipedia, and it’s quite sad. She folded more than 1000 paper cranes before dying at age 12 of leukemia caused by the Hiroshima atomic bomb.
My folding wasn’t my best, but you can tell what it is. It’s a very complex model, so I drew in some of the lines in sharpie. I was going to paint it when it was done, but I liked the cartoon look it ended up with. Because of this, I thought it might smear if I used water. I’m not great at the “wet folding” thing, but it probably would have improved the final shaping.
It’s pretty cool. The folded legs, which serve as the base, are nearly at the center of the paper. The hands and hair are great aspects, and there are quite a lot of other slick methods to make the details. The crane is a separate piece (mine’s obvious but it’s a little less apparent in the images accompanying the crease pattern).